Tenerife, Spain April 24
by: Ariel Beramendi
INTRODUCTION
I begin this reflection with the visual metaphor of the clocks we've ever known: an hourglass, clock mechanical and digital clock; images that help us understand our history somehow and generational changes that we live and affect our personal history. From
generations "were and were" physically only in the place they occupied until the suppression of space and time in the way we live and communicate, it seems that there is a temporal gap, but there are only few decades have created a gap not only digital but also generational. This phenomenon is called by many experts as "globalization" had as one of its major allies to Social Media (CSM). METAPHOR
WATCHES [1] (THE TIME LIVE)
Hourglass
- is based on a natural or cyclical conception of time,
- Dominant in preindustrial societies.
- is governed by the law of gravity that allows the sand go filtering, and human effort that goes around the clock once the sand has passed at all.
- A circular view of the life cycle in which each generation reproduce the cultural content of the above.
- Nothing should be off the units of time, what matters is not accurately estimate the years and hours but being able to provide for periodic repetition of the seasons and cycles of time, the mechanism repeats the cyclical nature of time, symbolized by the succession day night, sun shade, top down,
- As the sundial was used to measure daily and seasonal cycles, the hourglass served to measure short periods.
- reflects a kind of cultural construction of the then-current age, this form of intergenerational transmission persists in institutions such as schools, military, churches or the working world in which authority structures are very settled and that age or seniority is still one of the pillars of power and knowledge.
- The sometimes repressed cultural innovation.
- Every individual sets in motion his "Hourglass" from a series of walks starting relatively rigid, determined by their origin, age, sex, rank, descent and place of birth and residence.
- These marks are transmitted through three major social institutions: family, community and power structures. Next to the American Cultural Anthropologist Margaret Mead [1] could qualify this clocks metaphor, saying the timing generation with the hourglass corresponds to a culture postfigurativa, connected directly to corporations primitive or small ideological strongholds. "Children learn primarily from their elders." Time being repetitive and slow social change.
[1] Margaret Mead, Culture and commitment, Granica, Buenos Aires, 1971 Analog Clock
- is based on a linear or progressive time
- dominant in industrial societies.
- With the emergence of industrial capitalism began to spread a linear or progressive time, techniques to measure requiring increasingly more accurate and universal
- mark the beginning or end of an activity.
- must be wound periodically so it does not stop.
- If you are fed continuously, time always flows forward, just as society progresses.
- Future replaces the present.
- a linear view would prevail under which each generation would establish a new type of cultural content.
- If we transfer this concept to the succession of generations, each generation wants to live better than before and not to reproduce their cultural content.
- The succession of generations expresses the process of social change more or less rapid, but also involves emergency gap and generational conflict: educated as different conceptions of time, age groups have different expectations about the past and the future.
- Children learn best from their peers, who constitute a new standard of authority, and innovate in a configurable, with constant modifications, life stages, rites of passage and biographical conditions for which they spent their parents.
- In our society, this modality continues in those institutions as free time, youth associations and the market, in which authority structures are distributed and in which the hierarchy of age but age is blurred as a whole remains a reference social classification.
- This clock, freeing the time of their relationship with the rhythms of nature, made him something abstract and autonomous.
- Its operation is based on manually or mechanically winding: it symbolizes the social inclusion process by which the individual is socialized to occupy a number of new roles and social status, for which progresses through a series of critical statements.
- the wrist appears in Switzerland in 1865 and in America in 1880, being a symbol of modernity, symbolically making the individual into a adulto.Podríamos be grouped under this image to cultures configuration corresponding to the great civilizations state those in which "both children and adults learn from their peers", with the Digital Clock
- is based on a virtual or relative concept of time emerging post-industrial society.
- The digital clock is based on a binary system of mathematical calculation that operates through digits, it was possible because it was feasible to transfer the regular vibrations of quartz crystal clock hands (1928).
- It establishes a virtual view of the generational relations under which it would invest the connections between age and rigid schemes collapse geographical separation.
- Although its distribution is the result of the progress we seek precision, represents a less hectic and more plural of the time, so come for the enjoyment watches, designer watches, clocks green and renewable energy.
- It is used in institutions such as the mass media, new information technologies, new social movements and new forms of digital entertainment, in which authority structures to collapse and in the ages changing symbolic references become subject to constant feedback,
- Time and passes denationalizes to be increasingly global.
- There is neither past nor future but only the present.
- Enter in daily life revolutionary concepts about time, based on the theory of relativity.
- The time measurement is more accurate and ubiquitous, present in every corner of daily life, but also much more on, off and ambivalent, dependent from the concept of space from which it is calculated.
- A feature of digital is that it allows time to reschedule the start, end, duration and timing of an activity.
- Created a real time virtual reality depends on the field as at the time welcomed.
- is emblematic of the post-industrial civilization or postmodern, based on a conception of time may be described as virtual.
The digital image of time gives us cause to reflect on those pre-figurative culture in which adults also learn from children and young people take a new authority through its collection pre-figurative of the future still unknown.
THE CONTEXT
proposed above images show that the process of rapid change where society is today, the globalizing phenomenon has affected not only the economy but also information, culture and spirituality.
The accelerated transformation of our reality hinder safe solutions or answers to problems that still remain in development.
seems that among the few social certainties have is the fact that we live in a time of change in the social sphere and staff who have not yet finished, there is a feeling that there is nothing that lasts forever.
In this context broadly described, there is a thread that makes up a new "communication ecosystem", in fact the emergence of MCS in the daily life of individuals has led to the "information society" or "culture digital "where the new way to communicate and interact has created a virtual reality, parallel to the traditional parameters to socialize, learn, do business, interact with friends, work colleagues, partners, etc.
To look at this reality and understand it minimally, it needs some "lenses" that help us see reality in which we live, these lenses that help us have a fairly clear vision of our world go through to try to understand the Today's young people and their instruments with which socialize and communicate.
I begin this reflection with the visual metaphor of the clocks we've ever known: an hourglass, clock mechanical and digital clock; images that help us understand our history somehow and generational changes that we live and affect our personal history. From
generations "were and were" physically only in the place they occupied until the suppression of space and time in the way we live and communicate, it seems that there is a temporal gap, but there are only few decades have created a gap not only digital but also generational. This phenomenon is called by many experts as "globalization" had as one of its major allies to Social Media (CSM). METAPHOR
WATCHES [1] (THE TIME LIVE)
Hourglass
- is based on a natural or cyclical conception of time,
- Dominant in preindustrial societies.
- is governed by the law of gravity that allows the sand go filtering, and human effort that goes around the clock once the sand has passed at all.
- A circular view of the life cycle in which each generation reproduce the cultural content of the above.
- Nothing should be off the units of time, what matters is not accurately estimate the years and hours but being able to provide for periodic repetition of the seasons and cycles of time, the mechanism repeats the cyclical nature of time, symbolized by the succession day night, sun shade, top down,
- As the sundial was used to measure daily and seasonal cycles, the hourglass served to measure short periods.
- reflects a kind of cultural construction of the then-current age, this form of intergenerational transmission persists in institutions such as schools, military, churches or the working world in which authority structures are very settled and that age or seniority is still one of the pillars of power and knowledge.
- The sometimes repressed cultural innovation.
- Every individual sets in motion his "Hourglass" from a series of walks starting relatively rigid, determined by their origin, age, sex, rank, descent and place of birth and residence.
- These marks are transmitted through three major social institutions: family, community and power structures. Next to the American Cultural Anthropologist Margaret Mead [1] could qualify this clocks metaphor, saying the timing generation with the hourglass corresponds to a culture postfigurativa, connected directly to corporations primitive or small ideological strongholds. "Children learn primarily from their elders." Time being repetitive and slow social change.
[1] Margaret Mead, Culture and commitment, Granica, Buenos Aires, 1971 Analog Clock
- is based on a linear or progressive time
- dominant in industrial societies.
- With the emergence of industrial capitalism began to spread a linear or progressive time, techniques to measure requiring increasingly more accurate and universal
- mark the beginning or end of an activity.
- must be wound periodically so it does not stop.
- If you are fed continuously, time always flows forward, just as society progresses.
- Future replaces the present.
- a linear view would prevail under which each generation would establish a new type of cultural content.
- If we transfer this concept to the succession of generations, each generation wants to live better than before and not to reproduce their cultural content.
- The succession of generations expresses the process of social change more or less rapid, but also involves emergency gap and generational conflict: educated as different conceptions of time, age groups have different expectations about the past and the future.
- Children learn best from their peers, who constitute a new standard of authority, and innovate in a configurable, with constant modifications, life stages, rites of passage and biographical conditions for which they spent their parents.
- In our society, this modality continues in those institutions as free time, youth associations and the market, in which authority structures are distributed and in which the hierarchy of age but age is blurred as a whole remains a reference social classification.
- This clock, freeing the time of their relationship with the rhythms of nature, made him something abstract and autonomous.
- Its operation is based on manually or mechanically winding: it symbolizes the social inclusion process by which the individual is socialized to occupy a number of new roles and social status, for which progresses through a series of critical statements.
- the wrist appears in Switzerland in 1865 and in America in 1880, being a symbol of modernity, symbolically making the individual into a adulto.Podríamos be grouped under this image to cultures configuration corresponding to the great civilizations state those in which "both children and adults learn from their peers", with the Digital Clock
- is based on a virtual or relative concept of time emerging post-industrial society. - The digital clock is based on a binary system of mathematical calculation that operates through digits, it was possible because it was feasible to transfer the regular vibrations of quartz crystal clock hands (1928).
- It establishes a virtual view of the generational relations under which it would invest the connections between age and rigid schemes collapse geographical separation.
- Although its distribution is the result of the progress we seek precision, represents a less hectic and more plural of the time, so come for the enjoyment watches, designer watches, clocks green and renewable energy.
- It is used in institutions such as the mass media, new information technologies, new social movements and new forms of digital entertainment, in which authority structures to collapse and in the ages changing symbolic references become subject to constant feedback,
- Time and passes denationalizes to be increasingly global.
- There is neither past nor future but only the present.
- Enter in daily life revolutionary concepts about time, based on the theory of relativity.
- The time measurement is more accurate and ubiquitous, present in every corner of daily life, but also much more on, off and ambivalent, dependent from the concept of space from which it is calculated.
- A feature of digital is that it allows time to reschedule the start, end, duration and timing of an activity.
- Created a real time virtual reality depends on the field as at the time welcomed.
- is emblematic of the post-industrial civilization or postmodern, based on a conception of time may be described as virtual.
The digital image of time gives us cause to reflect on those pre-figurative culture in which adults also learn from children and young people take a new authority through its collection pre-figurative of the future still unknown.
THE CONTEXT
proposed above images show that the process of rapid change where society is today, the globalizing phenomenon has affected not only the economy but also information, culture and spirituality.
The accelerated transformation of our reality hinder safe solutions or answers to problems that still remain in development.
seems that among the few social certainties have is the fact that we live in a time of change in the social sphere and staff who have not yet finished, there is a feeling that there is nothing that lasts forever.
In this context broadly described, there is a thread that makes up a new "communication ecosystem", in fact the emergence of MCS in the daily life of individuals has led to the "information society" or "culture digital "where the new way to communicate and interact has created a virtual reality, parallel to the traditional parameters to socialize, learn, do business, interact with friends, work colleagues, partners, etc.
To look at this reality and understand it minimally, it needs some "lenses" that help us see reality in which we live, these lenses that help us have a fairly clear vision of our world go through to try to understand the Today's young people and their instruments with which socialize and communicate.
Young and identity
This is the world where young people move into a "communication ecosystem" where new MCS itself are the main tools to socialize and ultimately, live.
Of the many characteristics that may have the youth of today, evidenciaré two elements that help us understand today's youth: dynamic and flexible identity, and affectivity.
One characteristic of youth culture is to have a dynamic and flexible identity [1] away from traditional, static paradigms where the individuals were "boxed" in marked stereotypes that provided some comfort. The dynamism and flexibility make a new relationship himself and the group of friends. In this context
dynamic and flexible youth are looking for and gained self-esteem, self-image and personal safety, this fact is seen by the adult world with a tendency to pessimism about the problems and weaknesses that characterize contemporary society especially insecurity and uncertainty with which it calls the world of young people where they are charged no absolute or immutable values. However, do not take into account the flexibility and dynamism of open youth greater personal accomplishment and fulfillment of human vocation.
If before we had a very rigid view of the world, today it ripens increasing the capacity for dialogue and diversity is valued more
Another feature of today's youth is the affection. In the 70's interpersonal relationships were determined by rational decisions, such as the choice of political or ideological underlying a particular way of seeing the world.
Young people today relate to - especially - according to their feelings and emotions, decisions, projects, elections, they are made from the affection with the danger of consolidating a world that neglects the rational categories.
Today's youth have been found in MCS - particularly in new technologies communication - to their great allies to cope with the daily reality. The Internet, which has become the communication platform, where almost all MCS converge, is the essential element of entertainment, information, training and socialization of the world of youth - especially in developed societies -, where the new form of talk is the "Chat", the new way to read is in "hyper-text ', you learn through the" multimedia "and makes friends in the" net-working "or" groups of the Web. "
[1] Paul Cifeli, the "conflict" area of \u200b\u200byouth cultures, Buenos Aires
This is the world where young people move into a "communication ecosystem" where new MCS itself are the main tools to socialize and ultimately, live. Of the many characteristics that may have the youth of today, evidenciaré two elements that help us understand today's youth: dynamic and flexible identity, and affectivity.
One characteristic of youth culture is to have a dynamic and flexible identity [1] away from traditional, static paradigms where the individuals were "boxed" in marked stereotypes that provided some comfort. The dynamism and flexibility make a new relationship himself and the group of friends. In this context
dynamic and flexible youth are looking for and gained self-esteem, self-image and personal safety, this fact is seen by the adult world with a tendency to pessimism about the problems and weaknesses that characterize contemporary society especially insecurity and uncertainty with which it calls the world of young people where they are charged no absolute or immutable values. However, do not take into account the flexibility and dynamism of open youth greater personal accomplishment and fulfillment of human vocation.
If before we had a very rigid view of the world, today it ripens increasing the capacity for dialogue and diversity is valued more
Another feature of today's youth is the affection. In the 70's interpersonal relationships were determined by rational decisions, such as the choice of political or ideological underlying a particular way of seeing the world.
Young people today relate to - especially - according to their feelings and emotions, decisions, projects, elections, they are made from the affection with the danger of consolidating a world that neglects the rational categories.
Today's youth have been found in MCS - particularly in new technologies communication - to their great allies to cope with the daily reality. The Internet, which has become the communication platform, where almost all MCS converge, is the essential element of entertainment, information, training and socialization of the world of youth - especially in developed societies -, where the new form of talk is the "Chat", the new way to read is in "hyper-text ', you learn through the" multimedia "and makes friends in the" net-working "or" groups of the Web. "
[1] Paul Cifeli, the "conflict" area of \u200b\u200byouth cultures, Buenos Aires
New instruments for young
cell phone .- According to a study by the communication agency "Netthink" the 92.39% of English youths between 14 and 24 years has a mobile, which places this age group at the forefront in the use of this phone, compared to an average of 69.79% of the total population.
The study also reveals that over 94% of young mobile phone usually uses the messaging service, while the average of all users is 60.33%.
According to the company in 2003, there were in Spain 19,900,000 messages sent by mobile.
In Italy, for example, it is unthinkable to imagine a young man without his "telefonino (cell) play with them, exchanging jokes and greetings, send compliments and dare to say things that would hide shyness. I-Pod
youth .- Internet have become the primary source of entertainment and information, today the Web is used to distribute movies, TV and radio programs in the past five years has developed the new art "podcasting" to enable consumers to download music, documents, audio and video on your i-Pods and then exchange them with each other. Blogs
.- A blog, also known as weblog or log book (list of events) is a regularly updated Web site that collects chronological texts or articles from one or more authors, the most recent appearing first, where the author always retains the freedom to stop creating relevant published. Typically, in each article, readers can write their comments and the author to answer them, so it is possible to establish a dialogue. The use or subject matter of each particular blog is, there are personal, journalism, business or corporate, technological, educational (edublogs), politicians, etc..
For young people, blogs are the way to relate to themselves and to tell the world - in fact his world - his message.
.- YouTube is a website that allows users to upload, view and share video clips, there are hosted movie clips, TV shows, music videos and home videos (although the rules of YouTube not to upload copyrighted videos, this material exists in abundance), these videos can also be placed on blogs and personal Web sites.
was founded in February 2005 by three former PayPal employees and uses Adobe Flash to serve its content.
YouTube is owned by Google, purchasing, October 10, 2006 of 1,650 million dollars.
cell phone .- According to a study by the communication agency "Netthink" the 92.39% of English youths between 14 and 24 years has a mobile, which places this age group at the forefront in the use of this phone, compared to an average of 69.79% of the total population. The study also reveals that over 94% of young mobile phone usually uses the messaging service, while the average of all users is 60.33%.
According to the company in 2003, there were in Spain 19,900,000 messages sent by mobile.
In Italy, for example, it is unthinkable to imagine a young man without his "telefonino (cell) play with them, exchanging jokes and greetings, send compliments and dare to say things that would hide shyness. I-Pod
youth .- Internet have become the primary source of entertainment and information, today the Web is used to distribute movies, TV and radio programs in the past five years has developed the new art "podcasting" to enable consumers to download music, documents, audio and video on your i-Pods and then exchange them with each other. Blogs
.- A blog, also known as weblog or log book (list of events) is a regularly updated Web site that collects chronological texts or articles from one or more authors, the most recent appearing first, where the author always retains the freedom to stop creating relevant published. Typically, in each article, readers can write their comments and the author to answer them, so it is possible to establish a dialogue. The use or subject matter of each particular blog is, there are personal, journalism, business or corporate, technological, educational (edublogs), politicians, etc..
For young people, blogs are the way to relate to themselves and to tell the world - in fact his world - his message.
.- YouTube is a website that allows users to upload, view and share video clips, there are hosted movie clips, TV shows, music videos and home videos (although the rules of YouTube not to upload copyrighted videos, this material exists in abundance), these videos can also be placed on blogs and personal Web sites.
was founded in February 2005 by three former PayPal employees and uses Adobe Flash to serve its content.
YouTube is owned by Google, purchasing, October 10, 2006 of 1,650 million dollars.
MEDIA AND YOUTH
The above descriptions make us understand that the world of youth is developed within a communicative ecosystem where the new lens to look at the world, are interactive whiteboards that depart each Once again the traditional television apparatus.
If in the past privileged socialization agencies were limited to family and school, today we can say we know the world through television, the world of today's youth has the parameters of the advertising and video-clip . We are therefore facing a world in video format that gives us emotions and knowledge away increasingly real old world and leaving more and more space to virtual reality.
The young have the condition, and no means exclusively or predominantly to circulate through the school, but it becomes a "target recipient" of advertising and displays a world juvenilized hot.
With the globalization of communications and advertising in support, identity and symbolic appropriation act has left the territorial domain to be in the dimension of trans-space consumption. However, this cultural world, is not a homogeneous [1] , but a re-articulation of (national) territories that are fragmented and virtualized, a circumstance that leads to young people from different geographical latitudes perceive that they have more in common between them, that young of surrounding neighborhoods, as compared to that away into symbolic capital, masses of young people who are building and deploying identity , setting his world youth.
The TV, cable and the Internet have contributed significantly to shape this new reality, a transnational community of young consumers who shares new symbolic universes which are part and where they socialize.
regard to the new generations and the media, I suggest the following video of science fiction in order to reflect where it takes us this "ecositema communication", also called "information society."
[1] Germain Muñoz, "Youth of the XXI century: new language readers, Bogotá, 2004
Communication in 2015: http://www.unabvirtual.edu.co/epic/index.html
The above descriptions make us understand that the world of youth is developed within a communicative ecosystem where the new lens to look at the world, are interactive whiteboards that depart each Once again the traditional television apparatus.
If in the past privileged socialization agencies were limited to family and school, today we can say we know the world through television, the world of today's youth has the parameters of the advertising and video-clip . We are therefore facing a world in video format that gives us emotions and knowledge away increasingly real old world and leaving more and more space to virtual reality.
The young have the condition, and no means exclusively or predominantly to circulate through the school, but it becomes a "target recipient" of advertising and displays a world juvenilized hot.
With the globalization of communications and advertising in support, identity and symbolic appropriation act has left the territorial domain to be in the dimension of trans-space consumption. However, this cultural world, is not a homogeneous [1] , but a re-articulation of (national) territories that are fragmented and virtualized, a circumstance that leads to young people from different geographical latitudes perceive that they have more in common between them, that young of surrounding neighborhoods, as compared to that away into symbolic capital, masses of young people who are building and deploying identity , setting his world youth.
The TV, cable and the Internet have contributed significantly to shape this new reality, a transnational community of young consumers who shares new symbolic universes which are part and where they socialize.
regard to the new generations and the media, I suggest the following video of science fiction in order to reflect where it takes us this "ecositema communication", also called "information society."
[1] Germain Muñoz, "Youth of the XXI century: new language readers, Bogotá, 2004
Communication in 2015: http://www.unabvirtual.edu.co/epic/index.html
THE WORD YOUNG
not underestimate young
This descriptive analysis on young people and their communication ecosystem also reveals that the new generations do not always find a space in traditional institutions somehow continue to look with suspicion on the young. Hence comes the almost existential question: being young is an advantage or a disadvantage?
The answer to this delicate question should be "by no means a disadvantage," because the world of youth is what gives the characteristics and identity to the world today, more simply say that the world has juvenilized, and we might even say obsessively everyone tries to be "eternally" young. Contradictory
seems that nobody wants to bet on young people, phrases like "you're too young for this" are the words we have heard on more than one occasion; so one day we wake up and when we are preparing for a new project, listened - perhaps the same people - "you're too old to do this" we still have to breach with hope, so that when they cast the confidence in our abilities, never leave room for failure or inefficiency. While young people today have new tools that have redefined time and space, one can never underestimate these capabilities, on the other hand young people should be aware that when you bet on them, bear a heavy responsibility on which many the possibilities of their peers.
The Word of God is very wise when says: "Let no one despise you for being young. On the contrary, believers see in you an example to follow in the way of speaking, in conduct, in love, in faith, in purity "(1 Timothy 4.12), if a young person has had the opportunity to be trustee of a great work, you must demonstrate to be able to bring to completion.
not underestimate young
This descriptive analysis on young people and their communication ecosystem also reveals that the new generations do not always find a space in traditional institutions somehow continue to look with suspicion on the young. Hence comes the almost existential question: being young is an advantage or a disadvantage?
The answer to this delicate question should be "by no means a disadvantage," because the world of youth is what gives the characteristics and identity to the world today, more simply say that the world has juvenilized, and we might even say obsessively everyone tries to be "eternally" young. Contradictory
seems that nobody wants to bet on young people, phrases like "you're too young for this" are the words we have heard on more than one occasion; so one day we wake up and when we are preparing for a new project, listened - perhaps the same people - "you're too old to do this" we still have to breach with hope, so that when they cast the confidence in our abilities, never leave room for failure or inefficiency. While young people today have new tools that have redefined time and space, one can never underestimate these capabilities, on the other hand young people should be aware that when you bet on them, bear a heavy responsibility on which many the possibilities of their peers.
The Word of God is very wise when says: "Let no one despise you for being young. On the contrary, believers see in you an example to follow in the way of speaking, in conduct, in love, in faith, in purity "(1 Timothy 4.12), if a young person has had the opportunity to be trustee of a great work, you must demonstrate to be able to bring to completion.
The thirst for spirituality
"The Chronicles of Narnia", "Matrix", "The Ghost Rider," "Harry Potter", "The Lord of the Rings" are just some movies whose titles projected success of young people thirst for an experience rate spiritual, not necessarily provides the connection with a church institution.
"In documentaries, human interest and feature films, religion and spiritual issues stories seem omnipresent. The websites of religious and spiritual nature or natural proliferate on the Internet. In films, television series, vines, DVD, books, computer games and Internet, the world of imagination is peopled with gods and demons, wizards and witches, angels, ghosts, vampires, saviors, messiahs and mythical heroes " [ 5] .
Passing through the music of "Enya" or "U2", young people have a genuine search for happiness, self-realization and truth, which can not simply be ignored or denied, these new spaces such as virtual reality, are the new place for dialogue between faith and culture, this means using codes and specific categories of the media, can not force young people to do with the parameters of a past generation.
youth culture, new communication technologies, new social spaces, with new possibilities and problems which must be seen through the eyes of faith, ie, as "Signs of the times where you should also take the Gospel of Jesus Christ to implement the New Evangelization. There is no reason to look with fear of new technologies [6]
Believers, men and women adults, does not correspond to leave a youth left behind, but I know how to communicate with language and youth categories, so that in the communication ecosystem of youth culture, emerging opportunities for dialogue and true friendships with the Gospel.
An example of what I say has been the World Youth Encounters, which undoubtedly are repeated on a smaller scale in the particular Churches (dioceses and parishes) are spaces that have joined in intimate dialogue of spiritual experience of faith and life youth. At the time young people were called by Pope John Paul II "Sentinel of tomorrow [7] ", and were asked not to give in to injustice in the world to defend peace, always keep the world habitable and to give himself " yes "to Christ as the center of one's ideal and realization of happiness. The event of World Youth Day is an invitation to continue as areas of communication with young people where they can talk to young people genuine value they find in Christ, not only wholeness as a concept, but also to a subject susceptible be a "good friend" ... the Supreme Friend.
"The Chronicles of Narnia", "Matrix", "The Ghost Rider," "Harry Potter", "The Lord of the Rings" are just some movies whose titles projected success of young people thirst for an experience rate spiritual, not necessarily provides the connection with a church institution.
"In documentaries, human interest and feature films, religion and spiritual issues stories seem omnipresent. The websites of religious and spiritual nature or natural proliferate on the Internet. In films, television series, vines, DVD, books, computer games and Internet, the world of imagination is peopled with gods and demons, wizards and witches, angels, ghosts, vampires, saviors, messiahs and mythical heroes " [ 5] .
Passing through the music of "Enya" or "U2", young people have a genuine search for happiness, self-realization and truth, which can not simply be ignored or denied, these new spaces such as virtual reality, are the new place for dialogue between faith and culture, this means using codes and specific categories of the media, can not force young people to do with the parameters of a past generation.
youth culture, new communication technologies, new social spaces, with new possibilities and problems which must be seen through the eyes of faith, ie, as "Signs of the times where you should also take the Gospel of Jesus Christ to implement the New Evangelization. There is no reason to look with fear of new technologies [6]
Believers, men and women adults, does not correspond to leave a youth left behind, but I know how to communicate with language and youth categories, so that in the communication ecosystem of youth culture, emerging opportunities for dialogue and true friendships with the Gospel.
An example of what I say has been the World Youth Encounters, which undoubtedly are repeated on a smaller scale in the particular Churches (dioceses and parishes) are spaces that have joined in intimate dialogue of spiritual experience of faith and life youth. At the time young people were called by Pope John Paul II "Sentinel of tomorrow [7] ", and were asked not to give in to injustice in the world to defend peace, always keep the world habitable and to give himself " yes "to Christ as the center of one's ideal and realization of happiness. The event of World Youth Day is an invitation to continue as areas of communication with young people where they can talk to young people genuine value they find in Christ, not only wholeness as a concept, but also to a subject susceptible be a "good friend" ... the Supreme Friend.
about the world
In conclusion I would note that while the face of youth culture has become increasingly virtualized, precisely because of the new communication technologies, it is for men and women of faith of all ages , Christianize virtual reality, young people of these new spaces created by the MCS who are able to relate and tell the world who they are, what you feel, how they see the world and how they live their faith, what they feel when they go beyond their limits when face of suffering and happiness.
Is that what they are already making millions of young people through instant messaging and blogs, is for young Christians also break into this world carrying the face of Christ.
ends with a message from John Paul II, for you:
In conclusion I would note that while the face of youth culture has become increasingly virtualized, precisely because of the new communication technologies, it is for men and women of faith of all ages , Christianize virtual reality, young people of these new spaces created by the MCS who are able to relate and tell the world who they are, what you feel, how they see the world and how they live their faith, what they feel when they go beyond their limits when face of suffering and happiness.
Is that what they are already making millions of young people through instant messaging and blogs, is for young Christians also break into this world carrying the face of Christ.
ends with a message from John Paul II, for you:
[1] Feixa Pampols Carles, The Hourglass. Youth culture in Mexico, Mexico, 1998
[2] Margaret Mead, Culture and commitment, Granica, Buenos Aires, 1971
[3] Paul Cifeli, the "conflict" area of \u200b\u200byouth cultures, Buenos Aires
[4] Germain Muñoz, "Youth of the XXI century: new language readers, Bogotá, 2004
[5] Signis Media Magazine, "Spirituality and popular culture", I/2007
[6] John Paul II, Apostolic Letter The Rapid Development, January 2005
[7] John Paul II, Apostolic Letter Novo Millennio Ineunte, January 2001